From 621245c6cdfe00353113e55f0cc719477ecb10b7 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 4 May 2012 08:00:55 +0000 Subject: Fix related to #31118: ensure tesselated faces are available when exporting to fluid sim. Is not actually the cause of the bug. --- source/blender/blenkernel/intern/fluidsim.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/fluidsim.c') diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c index 9f7d76d251d..9be599ac66c 100644 --- a/source/blender/blenkernel/intern/fluidsim.c +++ b/source/blender/blenkernel/intern/fluidsim.c @@ -78,7 +78,8 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob, int *tris; dm = mesh_create_derived_index_render(scene, ob, CD_MASK_BAREMESH, modifierIndex); - //dm = mesh_create_derived_no_deform(ob,NULL); + + DM_ensure_tessface(dm); mvert = dm->getVertArray(dm); mface = dm->getTessFaceArray(dm); @@ -122,3 +123,4 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob, dm->release(dm); } + -- cgit v1.2.3