From 8a379e3460048906306042145052d5d7f3bb859c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 28 Apr 2016 15:56:41 +1000 Subject: 3D Text: avoid checking null character's text on path Redundant and causes complications when improving text code. --- source/blender/blenkernel/intern/font.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/font.c') diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c index 0a887dcf676..aed33d2c64d 100644 --- a/source/blender/blenkernel/intern/font.c +++ b/source/blender/blenkernel/intern/font.c @@ -1040,7 +1040,7 @@ makebreak: timeofs += distfac * cu->xof; /* not cyclic */ ct = chartransdata; - for (i = 0; i <= slen; i++, ct++) { + for (i = 0; i < slen; i++, ct++) { float ctime, dtime, vec[4], tvec[4], rotvec[3]; float si, co; @@ -1082,8 +1082,9 @@ makebreak: sb = &selboxes[i - selstart]; sb->rot = -ct->rot; } - } + /* null character is always zero width, no need to iterate over it */ + chartransdata[slen] = chartransdata[slen - 1]; } } -- cgit v1.2.3