From d3c4248946f65d287f18b3d6488cd450dfb6d81d Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 11 May 2018 16:55:14 +0200 Subject: Workbench: StudioLight HDRI's The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org. --- source/blender/blenkernel/intern/icons.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'source/blender/blenkernel/intern/icons.c') diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c index f1f343faac8..61c05c2500d 100644 --- a/source/blender/blenkernel/intern/icons.c +++ b/source/blender/blenkernel/intern/icons.c @@ -56,6 +56,7 @@ #include "BKE_icons.h" #include "BKE_global.h" /* only for G.background test */ +#include "BKE_studiolight.h" #include "BLI_sys_types.h" // for intptr_t support @@ -802,3 +803,13 @@ struct Icon_Geom *BKE_icon_geom_from_file(const char *filename) } /** \} */ + +/** \name Studio Light Icon + * \{ */ +int BKE_icon_ensure_studio_light(struct StudioLight *sl) { + int icon_id = get_next_free_id(); + icon_create(icon_id, ICON_DATA_STUDIOLIGHT, sl); + return icon_id; +} +/** \} */ + -- cgit v1.2.3