From ae4fda82b026ae6e2b003c1105f329b7e76582b0 Mon Sep 17 00:00:00 2001 From: Daniel Stokes Date: Tue, 1 May 2012 02:50:17 +0000 Subject: Merging phase 1 of the BGE Harmony branch: * Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE --- source/blender/blenkernel/intern/lamp.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern/lamp.c') diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c index e981d772df6..11c3269ad37 100644 --- a/source/blender/blenkernel/intern/lamp.c +++ b/source/blender/blenkernel/intern/lamp.c @@ -96,6 +96,7 @@ void *add_lamp(const char *name) la->skyblendfac= 1.0f; la->sky_colorspace= BLI_XYZ_CIE; la->sky_exposure= 1.0f; + la->shadow_frustum_size= 10.0f; curvemapping_initialize(la->curfalloff); return la; -- cgit v1.2.3