From e7c53e20a18573e05970beb93184fc32b88c98c9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 7 Aug 2009 03:51:28 +0000 Subject: gameObject -> blenderObject mapping was being created but wasnt needed. Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT. --- source/blender/blenkernel/intern/library.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'source/blender/blenkernel/intern/library.c') diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index 33c1a4da4c7..2994c981b17 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -1020,6 +1020,20 @@ static void lib_indirect_test_id(ID *id) } } +void tag_main(struct Main *mainvar, int tag) +{ + ListBase *lbarray[MAX_LIBARRAY]; + ID *id; + int a; + + a= set_listbasepointers(mainvar, lbarray); + while(a--) { + for(id= lbarray[a]->first; id; id= id->next) { + if(tag) id->flag |= LIB_DOIT; + else id->flag &= ~LIB_DOIT; + } + } +} /* if lib!=NULL, only all from lib local */ void all_local(Library *lib, int untagged_only) -- cgit v1.2.3