From 3009429c9045f70a199d6568a79b2dcbad78d095 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 17 Sep 2019 17:24:44 +0200 Subject: Fix T69809, T69810: sculpt gone or crashing after render Make a distinction between flush sculpt changes for rendering, and forcing sculpt data structures to be rebuilt after mesh changes. Also don't use PBVH for renders. --- source/blender/blenkernel/intern/library_remap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/library_remap.c') diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c index 61f506a8a6c..7554dad5fb0 100644 --- a/source/blender/blenkernel/intern/library_remap.c +++ b/source/blender/blenkernel/intern/library_remap.c @@ -389,7 +389,7 @@ static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *o if (ob->data == new_id) { switch (GS(new_id->name)) { case ID_ME: - multires_force_update(ob); + multires_force_sculpt_rebuild(ob); break; case ID_CU: BKE_curve_type_test(ob); -- cgit v1.2.3