From 21299f2325169959bed5d4416f7850805b4db8c3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 26 Feb 2008 18:30:41 +0000 Subject: Going into vertex paint mode without vertex colors, now it doesn't create vertex colors from shaded mode anymore. Instead there is function in vertex paint mode to create them. Also some fixes for previous commits. --- source/blender/blenkernel/intern/mball.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/mball.c') diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index d3fb9ceac7a..e2b78affd59 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -241,8 +241,6 @@ float *make_orco_mball(Object *ob) float loc[3], size[3]; int a; - orcodata= MEM_mallocN(sizeof(float)*3*dl->nr, "MballOrco"); - /* restore size and loc */ bb= ob->bb; loc[0]= (bb->vec[0][0]+bb->vec[4][0])/2.0f; @@ -253,6 +251,8 @@ float *make_orco_mball(Object *ob) size[2]= bb->vec[1][2]-loc[2]; dl= ob->disp.first; + orcodata= MEM_mallocN(sizeof(float)*3*dl->nr, "MballOrco"); + data= dl->verts; orco= orcodata; a= dl->nr; -- cgit v1.2.3