From d40b0dfb758eb45027ba7b9b4fc4e9477f201480 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 1 Apr 2011 18:35:49 +0000 Subject: Comments for mesh normals calculation from Mortem Mikkelsen (aka sparky). We hope it'll help for further workers in this area! --- source/blender/blenkernel/intern/mesh.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/mesh.c') diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 6f528ec3ea8..7302abe8968 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1301,6 +1301,8 @@ void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, } /* build smooth normals for uninitialized normals at faces set to flat */ + /* For such faces the renderer/3Dview and exporters will be using the face normal */ + /* The vertex normals built inside this if-statement are entirely to support the needs of the modeler */ if(found_flat!=0) { const int nr_bits= sizeof(int)*8; const int nr_words= (numVerts+(nr_bits-1))/nr_bits; -- cgit v1.2.3