From c2c369ebe693456b7048b3908f342f5667e0fd03 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 8 Sep 2022 11:22:30 +1000 Subject: Cleanup: prefer terms verts/polys over vertices/polygons Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions). --- source/blender/blenkernel/intern/mesh_boolean_convert.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/blenkernel/intern/mesh_boolean_convert.cc') diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc index e37de1ae513..4201b03c1f7 100644 --- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc +++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc @@ -609,7 +609,7 @@ static void copy_or_interp_loop_attributes(Mesh *dest_mesh, get_poly2d_cos(orig_me, orig_mp, cos_2d, mim.to_target_transform[orig_me_index], axis_mat); } CustomData *target_cd = &dest_mesh->ldata; - const Span dst_vertices = dest_mesh->verts(); + const Span dst_verts = dest_mesh->verts(); const Span dst_loops = dest_mesh->loops(); for (int i = 0; i < mp->totloop; ++i) { int loop_index = mp->loopstart + i; @@ -620,7 +620,7 @@ static void copy_or_interp_loop_attributes(Mesh *dest_mesh, * The coordinate needs to be projected into 2d, just like the interpolating polygon's * coordinates were. The `dest_mesh` coordinates are already in object 0 local space. */ float co[2]; - mul_v2_m3v3(co, axis_mat, dst_vertices[dst_loops[loop_index].v].co); + mul_v2_m3v3(co, axis_mat, dst_verts[dst_loops[loop_index].v].co); interp_weights_poly_v2(weights.data(), cos_2d, orig_mp->totloop, co); } for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) { @@ -723,10 +723,10 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim) merge_vertex_loop_poly_customdata_layers(result, mim); /* Set the vertex coordinate values and other data. */ - MutableSpan vertices = result->verts_for_write(); + MutableSpan verts = result->verts_for_write(); for (int vi : im->vert_index_range()) { const Vert *v = im->vert(vi); - MVert *mv = &vertices[vi]; + MVert *mv = &verts[vi]; copy_v3fl_v3db(mv->co, v->co); if (v->orig != NO_INDEX) { const Mesh *orig_me; -- cgit v1.2.3