From c0a6bc19794c69843c38451c762e91bc10136e0f Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Mon, 19 Oct 2020 09:15:34 -0700 Subject: Spelling: Loose Versus Lose Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton --- source/blender/blenkernel/intern/mesh_evaluate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/mesh_evaluate.c') diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c index 0aa8f7ca260..6b3a85cc364 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.c +++ b/source/blender/blenkernel/intern/mesh_evaluate.c @@ -1663,7 +1663,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts, * Note that currently we only have two values for second loop of sharp edges. * However, if needed, we can store the negated value of loop index instead of INDEX_INVALID * to retrieve the real value later in code). - * Note also that lose edges always have both values set to 0! */ + * Note also that loose edges always have both values set to 0! */ int(*edge_to_loops)[2] = MEM_calloc_arrayN((size_t)numEdges, sizeof(*edge_to_loops), __func__); /* Simple mapping from a loop to its polygon index. */ -- cgit v1.2.3