From 62d1ed0120b26cd0860aa430ba2a03da74968556 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 12 Aug 2022 08:57:38 +1000 Subject: Cleanup: replace term face with poly Be consistent with naming to avoid mixing MPoly/MFace. --- source/blender/blenkernel/intern/mesh_evaluate.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/mesh_evaluate.cc') diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc index ebd9798be7b..9dba8eab340 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.cc +++ b/source/blender/blenkernel/intern/mesh_evaluate.cc @@ -761,7 +761,7 @@ void BKE_mesh_flush_hidden_from_verts(Mesh *me) } hide_edge.finish(); - /* Hide faces when any of their vertices are hidden. */ + /* Hide polygons when any of their vertices are hidden. */ SpanAttributeWriter hide_poly = attributes.lookup_or_add_for_write_only_span( ".hide_poly", ATTR_DOMAIN_FACE); for (const int i : polys.index_range()) { @@ -787,7 +787,7 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me) attributes.remove(".hide_edge"); return; } - const VArraySpan hide_face_span{hide_poly}; + const VArraySpan hide_poly_span{hide_poly}; const Span polys(me->mpoly, me->totpoly); const Span loops(me->mloop, me->totloop); SpanAttributeWriter hide_vert = attributes.lookup_or_add_for_write_only_span( @@ -795,9 +795,9 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me) SpanAttributeWriter hide_edge = attributes.lookup_or_add_for_write_only_span( ".hide_edge", ATTR_DOMAIN_EDGE); - /* Hide all edges or vertices connected to hidden faces. */ + /* Hide all edges or vertices connected to hidden polygons. */ for (const int i : polys.index_range()) { - if (hide_face_span[i]) { + if (hide_poly_span[i]) { const MPoly &poly = polys[i]; for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) { hide_vert.span[loop.v] = true; @@ -805,9 +805,9 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me) } } } - /* Unhide vertices and edges connected to visible faces. */ + /* Unhide vertices and edges connected to visible polygons. */ for (const int i : polys.index_range()) { - if (!hide_face_span[i]) { + if (!hide_poly_span[i]) { const MPoly &poly = polys[i]; for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) { hide_vert.span[loop.v] = false; -- cgit v1.2.3