From d5934974219135102f364f57c45a8b1465e2b8d9 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 7 Sep 2022 21:41:39 -0500 Subject: Cleanup: Use C++ methods to retrieve attribute accessors Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907 --- source/blender/blenkernel/intern/mesh_evaluate.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/intern/mesh_evaluate.cc') diff --git a/source/blender/blenkernel/intern/mesh_evaluate.cc b/source/blender/blenkernel/intern/mesh_evaluate.cc index b1a70d5450c..938d7e42aa3 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.cc +++ b/source/blender/blenkernel/intern/mesh_evaluate.cc @@ -736,7 +736,7 @@ void BKE_mesh_flush_hidden_from_verts(Mesh *me) { using namespace blender; using namespace blender::bke; - MutableAttributeAccessor attributes = mesh_attributes_for_write(*me); + MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray hide_vert = attributes.lookup_or_default( ".hide_vert", ATTR_DOMAIN_POINT, false); @@ -776,7 +776,7 @@ void BKE_mesh_flush_hidden_from_polys(Mesh *me) { using namespace blender; using namespace blender::bke; - MutableAttributeAccessor attributes = mesh_attributes_for_write(*me); + MutableAttributeAccessor attributes = me->attributes_for_write(); const VArray hide_poly = attributes.lookup_or_default( ".hide_poly", ATTR_DOMAIN_FACE, false); @@ -907,7 +907,7 @@ static void mesh_flush_select_from_verts(const Span verts, void BKE_mesh_flush_select_from_verts(Mesh *me) { - const blender::bke::AttributeAccessor attributes = blender::bke::mesh_attributes(*me); + const blender::bke::AttributeAccessor attributes = me->attributes(); mesh_flush_select_from_verts( me->verts(), me->loops(), -- cgit v1.2.3