From f15a5440a1e10d0a3cc8f6bcb0693f9d3c98807c Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 24 Jan 2019 14:23:14 +0100 Subject: Multires reshape: correct grids level allocation Similar to masking grids, need to also check existing grid level. This is because edit mode might leave allocated grid with 0 levels. --- source/blender/blenkernel/intern/multires_reshape.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/multires_reshape.c') diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index 0c4edf4de9d..0c1b85d8044 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -89,6 +89,9 @@ static void multires_reshape_allocate_displacement_grid( const int grid_area = grid_size * grid_size; float (*disps)[3] = MEM_calloc_arrayN( grid_area, 3 * sizeof(float), "multires disps"); + if (displacement_grid->disps != NULL) { + MEM_freeN(displacement_grid->disps); + } displacement_grid->disps = disps; displacement_grid->totdisp = grid_area; displacement_grid->level = level; @@ -97,7 +100,7 @@ static void multires_reshape_allocate_displacement_grid( static void multires_reshape_ensure_displacement_grid( MDisps *displacement_grid, const int level) { - if (displacement_grid->disps != NULL) { + if (displacement_grid->disps != NULL && displacement_grid->level == level) { return; } multires_reshape_allocate_displacement_grid( -- cgit v1.2.3