From 0169079bd1c3ce69690153321fb09c3647b9d930 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 20 Sep 2011 16:24:50 +0000 Subject: Get rid of c++ in blenkernel and modifiers Also use guarded allocations for navmesh stuff. --- .../blender/blenkernel/intern/navmesh_conversion.c | 508 +++++++++++++++++++++ 1 file changed, 508 insertions(+) create mode 100644 source/blender/blenkernel/intern/navmesh_conversion.c (limited to 'source/blender/blenkernel/intern/navmesh_conversion.c') diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c new file mode 100644 index 00000000000..eefc24ee8c6 --- /dev/null +++ b/source/blender/blenkernel/intern/navmesh_conversion.c @@ -0,0 +1,508 @@ +/** +* $Id$ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): none yet. +* +* ***** END GPL LICENSE BLOCK ***** +*/ + +#include +#include + +#include "MEM_guardedalloc.h" + +#include "DNA_meshdata_types.h" + +#include "BKE_navmesh_conversion.h" +#include "BKE_cdderivedmesh.h" + +#include "BLI_math.h" + +#include "recast-capi.h" + +inline float area2(const float* a, const float* b, const float* c) +{ + return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]); +} + +inline int left(const float* a, const float* b, const float* c) +{ + return area2(a, b, c) < 0; +} + +int polyNumVerts(const unsigned short* p, const int vertsPerPoly) +{ + int i, nv = 0; + for (i=0; i 0) + t /= d; + if (t < 0) + t = 0; + else if (t > 1) + t = 1; + dx[0] = a[0] + t*abx[0] - point[0]; + dx[2] = a[2] + t*abx[2] - point[2]; + return dx[0]*dx[0] + dx[2]*dx[2]; +} + +int buildRawVertIndicesData(DerivedMesh* dm, int *nverts_r, float **verts_r, + int *ntris_r, unsigned short **tris_r, int **trisToFacesMap_r, + int **recastData) +{ + int vi, fi, triIdx; + int nverts, ntris; + int *trisToFacesMap; + float *verts; + unsigned short *tris, *tri; + + nverts = dm->getNumVerts(dm); + if (nverts>=0xffff) + { + printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff); + return 0; + } + verts = MEM_callocN(sizeof(float)*3*nverts, "buildRawVertIndicesData verts"); + dm->getVertCos(dm, (float(*)[3])verts); + + //flip coordinates + for (vi=0; vigetNumFaces(dm); + MFace *faces = dm->getFaceArray(dm); + ntris = nfaces; + for (fi=0; fiv4) + ntris++; + } + + //copy and transform to triangles (reorder on the run) + trisToFacesMap = MEM_callocN(sizeof(int)*ntris, "buildRawVertIndicesData trisToFacesMap"); + tris = MEM_callocN(sizeof(unsigned short)*3*ntris, "buildRawVertIndicesData tris"); + tri = tris; + triIdx = 0; + for (fi=0; fiv1; + tri[3*triIdx+1] = (unsigned short) face->v3; + tri[3*triIdx+2] = (unsigned short) face->v2; + trisToFacesMap[triIdx++]=fi; + if (face->v4) + { + tri[3*triIdx+0] = (unsigned short) face->v1; + tri[3*triIdx+1] = (unsigned short) face->v4; + tri[3*triIdx+2] = (unsigned short) face->v3; + trisToFacesMap[triIdx++]=fi; + } + } + + //carefully, recast data is just reference to data in derived mesh + *recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST); + + *nverts_r = nverts; + *verts_r = verts; + *ntris_r = ntris; + *tris_r = tris; + *trisToFacesMap_r = trisToFacesMap; + + return 1; +} + +int buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys, + unsigned short* polys, const unsigned short* dmeshes, + const float* verts, const unsigned short* dtris, + const int* dtrisToPolysMap) +{ + int polyidx; + int capacity = vertsPerPoly; + unsigned short* newPoly = MEM_callocN(sizeof(unsigned short)*capacity, "buildPolygonsByDetailedMeshes newPoly"); + memset(newPoly, 0xff, sizeof(unsigned short)*capacity); + + for (polyidx=0; polyidxtolerance) + adjustedPoly[adjustedNv++] = cur; + } + memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short)); + MEM_freeN(adjustedPoly); + nv = adjustedNv; + + allBorderTraversed = 1; + for (i=0; irecastData[_qsort_context->trisToFacesMap[*(int*)a]] - + _qsort_context->recastData[_qsort_context->trisToFacesMap[*(int*)b]] ); +} + +int buildNavMeshData(const int nverts, const float* verts, + const int ntris, const unsigned short *tris, + const int* recastData, const int* trisToFacesMap, + int *ndtris_r, unsigned short **dtris_r, + int *npolys_r, unsigned short **dmeshes_r, unsigned short **polys_r, + int *vertsPerPoly_r, int **dtrisToPolysMap_r, int **dtrisToTrisMap_r) + +{ + int *trisMapping = MEM_callocN(sizeof(int)*ntris, "buildNavMeshData trisMapping"); + int i; + struct SortContext context; + int validTriStart, prevPolyIdx, curPolyIdx, newPolyIdx, prevpolyidx; + unsigned short *dmesh; + + int ndtris, npolys, vertsPerPoly; + unsigned short *dtris, *dmeshes, *polys; + int *dtrisToPolysMap, *dtrisToTrisMap; + + if (!recastData) + { + printf("Converting navmesh: Error! Can't find recast custom data\n"); + return 0; + } + + //sort the triangles by polygon idx + for (i=0; i0) + { + validTriStart = i; + break; + } + } + + if (validTriStart<0) + { + printf("Converting navmesh: Error! No valid polygons in mesh\n"); + MEM_freeN(trisMapping); + return 0; + } + + ndtris = ntris-validTriStart; + //fill dtris to faces mapping + dtrisToTrisMap = MEM_callocN(sizeof(int)*ndtris, "buildNavMeshData dtrisToTrisMap"); + memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int)); + MEM_freeN(trisMapping); + + //create detailed mesh triangles - copy only valid triangles + //and reserve memory for adjacency info + dtris = MEM_callocN(sizeof(unsigned short)*3*2*ndtris, "buildNavMeshData dtris"); + memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris); + for (i=0; i