From 3de3987ea190415d0d088c3917b45f44afb43840 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 13 Jun 2014 21:44:48 +0200 Subject: Cycles: Add dedicated nodes to split/combine vectors. This was already possible via the RGB nodes, but that seems weird. --- source/blender/blenkernel/intern/node.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/node.c') diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index c11611a1f65..c8632a40d1a 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3495,6 +3495,8 @@ static void registerShaderNodes(void) register_node_type_sh_combrgb(); register_node_type_sh_sephsv(); register_node_type_sh_combhsv(); + register_node_type_sh_sepxyz(); + register_node_type_sh_combxyz(); register_node_type_sh_hue_sat(); register_node_type_sh_attribute(); -- cgit v1.2.3