From 71641ab56d0f0cb52c301b83ff499699029fa032 Mon Sep 17 00:00:00 2001 From: OmarSquircleArt Date: Tue, 13 Aug 2019 16:29:32 +0200 Subject: Shading: Add Map Range node to Cycles and EEVEE. This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471 --- source/blender/blenkernel/intern/node.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern/node.c') diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 775f6eb37a7..730af681014 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3856,6 +3856,7 @@ static void registerShaderNodes(void) register_node_type_sh_mapping(); register_node_type_sh_curve_vec(); register_node_type_sh_curve_rgb(); + register_node_type_sh_map_range(); register_node_type_sh_math(); register_node_type_sh_vect_math(); register_node_type_sh_vect_transform(); -- cgit v1.2.3