From 9059639df40f2aed918d0005e3e96cc13a8d3d4f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 15 Aug 2009 16:43:03 +0000 Subject: 2.5: Screen/Scene New/Delete operators. Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now. --- source/blender/blenkernel/intern/node.c | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) (limited to 'source/blender/blenkernel/intern/node.c') diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 0f42ba0d2e2..836f4281eb9 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3112,3 +3112,29 @@ void free_nodesystem(void) BLI_freelistN(&node_all_shaders); BLI_freelistN(&node_all_textures); } + +/* called from unlink_scene, when deleting a scene goes over all scenes + * other than the input, checks if they have render layer nodes referencing + * the to-be-deleted scene, and resets them to NULL. */ + +/* XXX needs to get current scene then! */ +void clear_scene_in_nodes(Main *bmain, Scene *sce) +{ + Scene *sce1; + bNode *node; + + for(sce1= bmain->scene.first; sce1; sce1=sce1->id.next) { + if(sce1!=sce) { + if(sce1->nodetree) { + for(node= sce1->nodetree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_R_LAYERS) { + Scene *nodesce= (Scene *)node->id; + + if (nodesce==sce) node->id = NULL; + } + } + } + } + } +} + -- cgit v1.2.3