From bae896691aa3d7bb2a75292da3cc490894996b01 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 28 Aug 2011 13:55:59 +0000 Subject: Cycles: * Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files. --- source/blender/blenkernel/intern/node.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/node.c') diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 927d406eb61..a36032f137e 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3702,10 +3702,11 @@ static void registerShaderNodes(ListBase *ntypelist) register_node_type_sh_emission(ntypelist); register_node_type_sh_mix_closure(ntypelist); register_node_type_sh_add_closure(ntypelist); + register_node_type_sh_holdout(ntypelist); register_node_type_sh_output_lamp(ntypelist); register_node_type_sh_output_material(ntypelist); - register_node_type_sh_output_texture(ntypelist); + //register_node_type_sh_output_texture(ntypelist); register_node_type_sh_output_world(ntypelist); register_node_type_sh_tex_blend(ntypelist); -- cgit v1.2.3