From 0f49e4832cf2afad437aa16ebbbe37191de9af71 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 19 Aug 2021 11:13:55 +0200 Subject: Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID callbacks. This was not really useful, and added estra useless steps in case and ID should not actually be written. Further more, it prevented clearing the usercount on write, which can be cause a false positive 'chanhged' detection in undo/redo case. --- source/blender/blenkernel/intern/object.c | 108 +++++++++++++++--------------- 1 file changed, 53 insertions(+), 55 deletions(-) (limited to 'source/blender/blenkernel/intern/object.c') diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 86db4b6ace8..1c08a46adc3 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -523,74 +523,72 @@ static void object_blend_write(BlendWriter *writer, ID *id, const void *id_addre Object *ob = (Object *)id; const bool is_undo = BLO_write_is_undo(writer); - if (ob->id.us > 0 || is_undo) { - /* Clean up, important in undo case to reduce false detection of changed data-blocks. */ - BKE_object_runtime_reset(ob); - if (is_undo) { - /* For undo we stay in object mode during undo presses, so keep edit-mode disabled on save as - * well, can help reducing false detection of changed data-blocks. */ - ob->mode &= ~OB_MODE_EDIT; - } + /* Clean up, important in undo case to reduce false detection of changed data-blocks. */ + BKE_object_runtime_reset(ob); + + if (is_undo) { + /* For undo we stay in object mode during undo presses, so keep edit-mode disabled on save as + * well, can help reducing false detection of changed data-blocks. */ + ob->mode &= ~OB_MODE_EDIT; + } - /* write LibData */ - BLO_write_id_struct(writer, Object, id_address, &ob->id); - BKE_id_blend_write(writer, &ob->id); + /* write LibData */ + BLO_write_id_struct(writer, Object, id_address, &ob->id); + BKE_id_blend_write(writer, &ob->id); - if (ob->adt) { - BKE_animdata_blend_write(writer, ob->adt); - } + if (ob->adt) { + BKE_animdata_blend_write(writer, ob->adt); + } - /* direct data */ - BLO_write_pointer_array(writer, ob->totcol, ob->mat); - BLO_write_raw(writer, sizeof(char) * ob->totcol, ob->matbits); + /* direct data */ + BLO_write_pointer_array(writer, ob->totcol, ob->mat); + BLO_write_raw(writer, sizeof(char) * ob->totcol, ob->matbits); - bArmature *arm = NULL; - if (ob->type == OB_ARMATURE) { - arm = ob->data; - if (arm && ob->pose && arm->act_bone) { - BLI_strncpy( - ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone)); - } + bArmature *arm = NULL; + if (ob->type == OB_ARMATURE) { + arm = ob->data; + if (arm && ob->pose && arm->act_bone) { + BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone)); } + } - BKE_pose_blend_write(writer, ob->pose, arm); - write_fmaps(writer, &ob->fmaps); - BKE_constraint_blend_write(writer, &ob->constraints); - animviz_motionpath_blend_write(writer, ob->mpath); + BKE_pose_blend_write(writer, ob->pose, arm); + write_fmaps(writer, &ob->fmaps); + BKE_constraint_blend_write(writer, &ob->constraints); + animviz_motionpath_blend_write(writer, ob->mpath); - BLO_write_struct(writer, PartDeflect, ob->pd); - if (ob->soft) { - /* Set deprecated pointers to prevent crashes of older Blenders */ - ob->soft->pointcache = ob->soft->shared->pointcache; - ob->soft->ptcaches = ob->soft->shared->ptcaches; - BLO_write_struct(writer, SoftBody, ob->soft); - BLO_write_struct(writer, SoftBody_Shared, ob->soft->shared); - BKE_ptcache_blend_write(writer, &(ob->soft->shared->ptcaches)); - BLO_write_struct(writer, EffectorWeights, ob->soft->effector_weights); - } + BLO_write_struct(writer, PartDeflect, ob->pd); + if (ob->soft) { + /* Set deprecated pointers to prevent crashes of older Blenders */ + ob->soft->pointcache = ob->soft->shared->pointcache; + ob->soft->ptcaches = ob->soft->shared->ptcaches; + BLO_write_struct(writer, SoftBody, ob->soft); + BLO_write_struct(writer, SoftBody_Shared, ob->soft->shared); + BKE_ptcache_blend_write(writer, &(ob->soft->shared->ptcaches)); + BLO_write_struct(writer, EffectorWeights, ob->soft->effector_weights); + } - if (ob->rigidbody_object) { - /* TODO: if any extra data is added to handle duplis, will need separate function then */ - BLO_write_struct(writer, RigidBodyOb, ob->rigidbody_object); - } - if (ob->rigidbody_constraint) { - BLO_write_struct(writer, RigidBodyCon, ob->rigidbody_constraint); - } + if (ob->rigidbody_object) { + /* TODO: if any extra data is added to handle duplis, will need separate function then */ + BLO_write_struct(writer, RigidBodyOb, ob->rigidbody_object); + } + if (ob->rigidbody_constraint) { + BLO_write_struct(writer, RigidBodyCon, ob->rigidbody_constraint); + } - if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { - BLO_write_struct(writer, ImageUser, ob->iuser); - } + if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { + BLO_write_struct(writer, ImageUser, ob->iuser); + } - BKE_particle_system_blend_write(writer, &ob->particlesystem); - BKE_modifier_blend_write(writer, &ob->modifiers); - BKE_gpencil_modifier_blend_write(writer, &ob->greasepencil_modifiers); - BKE_shaderfx_blend_write(writer, &ob->shader_fx); + BKE_particle_system_blend_write(writer, &ob->particlesystem); + BKE_modifier_blend_write(writer, &ob->modifiers); + BKE_gpencil_modifier_blend_write(writer, &ob->greasepencil_modifiers); + BKE_shaderfx_blend_write(writer, &ob->shader_fx); - BLO_write_struct_list(writer, LinkData, &ob->pc_ids); + BLO_write_struct_list(writer, LinkData, &ob->pc_ids); - BKE_previewimg_blend_write(writer, ob->preview); - } + BKE_previewimg_blend_write(writer, ob->preview); } /* XXX deprecated - old animation system */ -- cgit v1.2.3