From 62cede96d34d802d97797a635ff8370a5f7556a1 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Sat, 23 Mar 2013 03:00:37 +0000 Subject: A major code update for making the DNA file specification of Freestyle settings and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_. --- source/blender/blenkernel/intern/object.c | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to 'source/blender/blenkernel/intern/object.c') diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 0c6e0f72523..20a5daf7116 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -90,6 +90,7 @@ #include "BKE_lamp.h" #include "BKE_lattice.h" #include "BKE_library.h" +#include "BKE_linestyle.h" #include "BKE_mesh.h" #include "BKE_tessmesh.h" #include "BKE_mball.h" @@ -119,10 +120,6 @@ #include "GPU_material.h" -#ifdef WITH_FREESTYLE -# include "FRS_freestyle.h" -#endif - /* Local function protos */ float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */ @@ -427,6 +424,8 @@ void BKE_object_unlink(Object *ob) World *wrld; bScreen *sc; Scene *sce; + SceneRenderLayer *srl; + FreestyleLineSet *lineset; Curve *cu; Tex *tex; Group *group; @@ -680,15 +679,12 @@ void BKE_object_unlink(Object *ob) SEQ_END } -#ifdef WITH_FREESTYLE - { - SceneRenderLayer *srl; - - for (srl= sce->r.layers.first; srl; srl= srl->next) { - FRS_unlink_target_object(&srl->freestyleConfig, ob); + for (srl= sce->r.layers.first; srl; srl= srl->next) { + for (lineset = (FreestyleLineSet *)&srl->freestyleConfig.linesets.first; + lineset; lineset = lineset->next) { + BKE_unlink_linestyle_target_object(lineset->linestyle, ob); } } -#endif } sce = sce->id.next; -- cgit v1.2.3