From 20f95de6ba2d32dcff553251ff4de2efd5b76955 Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Wed, 3 May 2017 18:55:40 +0200 Subject: Weight painting with draw manager This implements weight rendering with the draw manager, with all drawing options (Shading, wire, face masking, vertex masking). This is part of T51208 Reviewers: campbellbarton Subscribers: dfelinto Differential Revision: https://developer.blender.org/D2654 --- source/blender/blenkernel/intern/object_deform.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/blenkernel/intern/object_deform.c') diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c index ccf2aec5c7a..990c96c9576 100644 --- a/source/blender/blenkernel/intern/object_deform.c +++ b/source/blender/blenkernel/intern/object_deform.c @@ -51,6 +51,7 @@ #include "BKE_editmesh.h" #include "BKE_object_deform.h" /* own include */ #include "BKE_object.h" +#include "BKE_mesh.h" #include "BKE_modifier.h" /** \name Misc helpers @@ -405,6 +406,8 @@ void BKE_object_defgroup_remove(Object *ob, bDeformGroup *defgroup) object_defgroup_remove_edit_mode(ob, defgroup); else object_defgroup_remove_object_mode(ob, defgroup); + + BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_WEIGHT); } /** -- cgit v1.2.3