From 8955ec6776db74b3e09f4ad8fb5cd3fd94f1caab Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 24 Apr 2019 11:24:45 +0200 Subject: Fix T55326: Massive slowdown when animating material in a highpoly mesh This is a dependency graph part, which is the last required bit to get the issue solved after all the rest of the work done by Clement. --- source/blender/blenkernel/intern/object_update.c | 8 -------- 1 file changed, 8 deletions(-) (limited to 'source/blender/blenkernel/intern/object_update.c') diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c index 66a3b418f3a..183bc968897 100644 --- a/source/blender/blenkernel/intern/object_update.c +++ b/source/blender/blenkernel/intern/object_update.c @@ -369,14 +369,6 @@ void BKE_object_eval_transform_all(Depsgraph *depsgraph, Scene *scene, Object *o BKE_object_eval_transform_final(depsgraph, object); } -void BKE_object_eval_update_shading(Depsgraph *depsgraph, Object *object) -{ - DEG_debug_print_eval(depsgraph, __func__, object->id.name, object); - if (object->type == OB_MESH) { - BKE_mesh_batch_cache_dirty_tag(object->data, BKE_MESH_BATCH_DIRTY_SHADING); - } -} - void BKE_object_data_select_update(Depsgraph *depsgraph, ID *object_data) { DEG_debug_print_eval(depsgraph, __func__, object_data->name, object_data); -- cgit v1.2.3