From d4c547b7bd89ca1da710a437f164fe3ca84bb1a6 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Thu, 30 Apr 2020 15:41:45 +0200 Subject: Multires: Enable sculpting in all subdivision levels Return the correct sculpt level in BKE_multires_sculpt_level_get and enable the property in the UI Reviewed By: sergey Differential Revision: https://developer.blender.org/D7575 --- source/blender/blenkernel/intern/paint.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/paint.c') diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index 4bbbae7081d..4b90e320052 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1414,7 +1414,7 @@ MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob) continue; } - if (BKE_multires_sculpt_level_get(mmd) > 0) { + if (mmd->sculptlvl > 0) { return mmd; } else { @@ -1686,7 +1686,7 @@ int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd) * isn't one already */ if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) { GridPaintMask *gmask; - int level = max_ii(1, BKE_multires_sculpt_level_get(mmd)); + int level = max_ii(1, mmd->sculptlvl); int gridsize = BKE_ccg_gridsize(level); int gridarea = gridsize * gridsize; int i, j; -- cgit v1.2.3