From d95bb087d0346164ab35df003ed8c4a27088e9eb Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Wed, 9 Oct 2019 19:03:57 +0200 Subject: Sculpt: Fix wireframe drawing With this commit sculpt mode draws the real mesh wireframe instead of the triangulated version by ignoring non real edges when building the PBVH GPU buffers Reviewed By: brecht Differential Revision: https://developer.blender.org/D6032 --- source/blender/blenkernel/intern/paint.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern/paint.c') diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index 2c67761126a..cc9d1b98ba4 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1489,6 +1489,7 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform) BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri); BKE_pbvh_build_mesh(pbvh, + me, me->mpoly, me->mloop, me->mvert, -- cgit v1.2.3