From 6d965f4493871c9bd4550939b8263d0c509b7c41 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 30 Dec 2011 07:55:15 +0000 Subject: style edits for function declarations --- source/blender/blenkernel/intern/particle_system.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/particle_system.c') diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index a955643cbcc..e4dcfcf1354 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -107,7 +107,8 @@ /* Reacting to system events */ /************************************************/ -static int particles_are_dynamic(ParticleSystem *psys) { +static int particles_are_dynamic(ParticleSystem *psys) +{ if(psys->pointcache->flag & PTCACHE_BAKED) return 0; @@ -2240,7 +2241,8 @@ static void sph_spring_delete(ParticleSystem *psys, int j) psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring)); } } -static void sph_springs_modify(ParticleSystem *psys, float dtime){ +static void sph_springs_modify(ParticleSystem *psys, float dtime) +{ SPHFluidSettings *fluid = psys->part->fluid; ParticleData *pa1, *pa2; ParticleSpring *spring = psys->fluid_springs; @@ -2490,7 +2492,8 @@ static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, floa madd_v3_v3fl(force, gravity, fluid->buoyancy * (pfr.density-rest_density)); } -static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, float *gravity, EdgeHash *springhash, float *element_size, float flow[3]) { +static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, float *gravity, EdgeHash *springhash, float *element_size, float flow[3]) +{ ParticleTarget *pt; int i; @@ -3293,7 +3296,8 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col) * -uses Newton-Rhapson iteration to find the collisions * -handles spherical particles and (nearly) point like particles */ -static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra){ +static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra) +{ ParticleSettings *part = sim->psys->part; ParticleData *pa = sim->psys->particles + p; ParticleCollision col; @@ -3561,7 +3565,8 @@ static void hair_step(ParticleSimulationData *sim, float cfra) psys->flag |= PSYS_HAIR_UPDATED; } -static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)){ +static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) +{ Object *ob = sim->ob; ParticleSystem *psys = sim->psys; HairKey *key, *root; @@ -4241,7 +4246,8 @@ void psys_check_boid_data(ParticleSystem *psys) } } -static void fluid_default_settings(ParticleSettings *part){ +static void fluid_default_settings(ParticleSettings *part) +{ SPHFluidSettings *fluid = part->fluid; fluid->spring_k = 0.f; -- cgit v1.2.3