From 0e3d637ad040f55412856d10197f66f166591e49 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 20 Dec 2012 13:29:58 +0000 Subject: Change region drawing callbacks to work much closer to how blender manages them internally. - yes, this does break scripts, but the api is marked experimental. ED_region_draw_cb_activate() adds a callback to a region type whereas the api made it look like the callback was being added to the region instance. Use a class method on bpy.types.Space to manage region drawing, eg. was: self._handle = context.region.callback_add(draw_callback_px, args, 'POST_PIXEL') is now: self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL') --- source/blender/blenkernel/intern/pbvh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/pbvh.c') diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 3a4e8afca76..209461bad2f 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -18,7 +18,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/blenlib/intern/pbvh.c +/** \file blender/blenkernel/intern/pbvh.c * \ingroup bli */ -- cgit v1.2.3