From 78b629a98f0c7c5c2c8f3b6b6d1081646cbe6fde Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Wed, 8 Jul 2020 18:10:31 +0200 Subject: Sculpt: Skip fully hidden nodes in sculpt tools As tools iterators skip not visible vertices, fully hidden nodes can also be skipped and considered as masked. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8244 --- source/blender/blenkernel/intern/pbvh.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/blenkernel/intern/pbvh.c') diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 77ff469a012..870a1f3d673 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1772,6 +1772,11 @@ void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden) } } +bool BKE_pbvh_node_fully_hidden_get(PBVHNode *node) +{ + return (node->flag & PBVH_Leaf) && (node->flag & PBVH_FullyHidden); +} + void BKE_pbvh_node_fully_masked_set(PBVHNode *node, int fully_masked) { BLI_assert(node->flag & PBVH_Leaf); -- cgit v1.2.3