From 78e3b7c28d858ca256c99338cf195b9d60f2c3d6 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Thu, 14 May 2020 15:27:11 +0200 Subject: Sculpt: Render Face Sets always as flat shading This removes the smooth shading rendering from the face set overlay when smooth shading is enabled. Reviewed By: jbakker Maniphest Tasks: T74906, T74622, T75331, T76530 Differential Revision: https://developer.blender.org/D7105 --- source/blender/blenkernel/intern/pbvh.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/blenkernel/intern/pbvh.c') diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index 7d5a0e7fd91..d925a2b4db9 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -1274,7 +1274,6 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata, break; case PBVH_FACES: node->draw_buffers = GPU_pbvh_mesh_buffers_build( - node->face_vert_indices, bvh->mpoly, bvh->mloop, bvh->looptri, @@ -1310,14 +1309,11 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata, case PBVH_FACES: GPU_pbvh_mesh_buffers_update(node->draw_buffers, bvh->verts, - node->vert_indices, - node->uniq_verts + node->face_verts, CustomData_get_layer(bvh->vdata, CD_PAINT_MASK), CustomData_get_layer(bvh->ldata, CD_MLOOPCOL), CustomData_get_layer(bvh->pdata, CD_SCULPT_FACE_SETS), bvh->face_sets_color_seed, bvh->face_sets_color_default, - node->face_vert_indices, update_flags); break; case PBVH_BMESH: -- cgit v1.2.3