From 6fe983ddf51ff60156d3be21ca5fb73f629867e9 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Sun, 18 Aug 2013 19:47:33 +0000 Subject: Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. When we have smooth shading we must not only update the unique vertex normals. --- source/blender/blenkernel/intern/pbvh_bmesh.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/blenkernel/intern/pbvh_bmesh.c') diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 0e2e2bcfe19..c70b1fd11bf 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -1026,6 +1026,9 @@ void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode) GHASH_ITER (gh_iter, node->bm_unique_verts) { BM_vert_normal_update(BLI_ghashIterator_getKey(&gh_iter)); } + GHASH_ITER (gh_iter, node->bm_other_verts) { + BM_vert_normal_update(BLI_ghashIterator_getKey(&gh_iter)); + } } } -- cgit v1.2.3