From 07def553d2ad948f128a6be390abbab726dc89f0 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 27 May 2015 19:52:12 +0200 Subject: Fix T44745 non manifold edges of mesh do not work when smoothing in multires. Code had special guards for such edges to stop this from happening. I don't see why this is needed though since code above assigns smoothed positions for all vertices in the grid. After removing the guards I saw that this in fact was the only place where grd adjacency was used, so I completely removed it. --- source/blender/blenkernel/intern/pbvh_intern.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/intern/pbvh_intern.h') diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index a2b08a1f6d3..7daccb47c92 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -139,7 +139,6 @@ struct PBVH { /* Grid Data */ CCGKey gridkey; CCGElem **grids; - DMGridAdjacency *gridadj; void **gridfaces; const DMFlagMat *grid_flag_mats; int totgrid; -- cgit v1.2.3