From 48225a4658764cb9d56e48c018bef7b266081744 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 11 Dec 2018 12:37:04 +0100 Subject: Proper fix for building without Bullet Stick to an existing way of dealing with disabled feature. --- source/blender/blenkernel/intern/rigidbody.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/rigidbody.c') diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 2d035c271d2..22fb863d829 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -1772,6 +1772,8 @@ bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {} void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime) {} void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime) {} +void BKE_rigidbody_objects_collection_validate(Scene *scene, RigidBodyWorld *rbw) {} +void BKE_rigidbody_constraints_collection_validate(Scene *scene, RigidBodyWorld *rbw) {} #if defined(__GNUC__) || defined(__clang__) # pragma GCC diagnostic pop -- cgit v1.2.3