From 782f0b63829a2c257a6e2942c49882f7fe04c33c Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 11 Jan 2012 07:27:39 +0000 Subject: bge camera actuator: -X and -Y axis The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks --- source/blender/blenkernel/intern/sca.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/sca.c') diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index f7eda6bd9b3..92dfe90eec1 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -428,7 +428,7 @@ void init_actuator(bActuator *act) case ACT_CAMERA: act->data= MEM_callocN(sizeof(bCameraActuator), "camact"); ca = act->data; - ca->axis = ACT_CAMERA_X; + ca->axis = OB_POSX; ca->damping = 1.0/32.0; break; case ACT_EDIT_OBJECT: -- cgit v1.2.3