From 0d6ae3fda2e5a3dbde941b6985e6895a42c71b9e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 30 Dec 2013 13:25:27 +1100 Subject: Main API: refactor naming, use BKE_main_ prefix and add main arg. --- source/blender/blenkernel/intern/scene.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 3ca702e0068..cda1cea4171 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -175,7 +175,7 @@ Scene *BKE_scene_copy(Scene *sce, int type) scen = BKE_libblock_copy(&sce->id); BLI_duplicatelist(&(scen->base), &(sce->base)); - clear_id_newpoins(); + BKE_main_id_clear_newpoins(G.main); id_us_plus((ID *)scen->world); id_us_plus((ID *)scen->set); @@ -1440,8 +1440,8 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later * when trying to find materials with drivers that need evaluating [#32017] */ - tag_main_idcode(bmain, ID_MA, FALSE); - tag_main_idcode(bmain, ID_LA, FALSE); + BKE_main_id_tag_idcode(bmain, ID_MA, false); + BKE_main_id_tag_idcode(bmain, ID_LA, false); /* update all objects: drivers, matrices, displists, etc. flags set * by depgraph or manual, no layer check here, gets correct flushed @@ -1521,8 +1521,8 @@ void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Sce /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later * when trying to find materials with drivers that need evaluating [#32017] */ - tag_main_idcode(bmain, ID_MA, FALSE); - tag_main_idcode(bmain, ID_LA, FALSE); + BKE_main_id_tag_idcode(bmain, ID_MA, false); + BKE_main_id_tag_idcode(bmain, ID_LA, false); /* run rigidbody sim */ /* NOTE: current position is so that rigidbody sim affects other objects, might change in the future */ -- cgit v1.2.3