From 53fece44cf08e730bba8b8581f8bd02361f37930 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Feb 2012 02:17:50 +0000 Subject: style cleanup for blenkernel, no functional changes. --- source/blender/blenkernel/intern/scene.c | 182 +++++++++++++++---------------- 1 file changed, 91 insertions(+), 91 deletions(-) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index c8ec71d512f..e01cd992ad8 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -86,12 +86,12 @@ void free_avicodecdata(AviCodecData *acd) { if (acd) { - if (acd->lpFormat){ + if (acd->lpFormat) { MEM_freeN(acd->lpFormat); acd->lpFormat = NULL; acd->cbFormat = 0; } - if (acd->lpParms){ + if (acd->lpParms) { MEM_freeN(acd->lpParms); acd->lpParms = NULL; acd->cbParms = 0; @@ -102,7 +102,7 @@ void free_avicodecdata(AviCodecData *acd) void free_qtcodecdata(QuicktimeCodecData *qcd) { if (qcd) { - if (qcd->cdParms){ + if (qcd->cdParms) { MEM_freeN(qcd->cdParms); qcd->cdParms = NULL; qcd->cdSize = 0; @@ -116,7 +116,7 @@ Scene *copy_scene(Scene *sce, int type) ToolSettings *ts; Base *base, *obase; - if(type == SCE_COPY_EMPTY) { + if (type == SCE_COPY_EMPTY) { ListBase lb; scen= add_scene(sce->id.name+2); @@ -142,22 +142,22 @@ Scene *copy_scene(Scene *sce, int type) scen->fps_info= NULL; ts= scen->toolsettings; - if(ts) { - if(ts->vpaint) { + if (ts) { + if (ts->vpaint) { ts->vpaint= MEM_dupallocN(ts->vpaint); ts->vpaint->paintcursor= NULL; ts->vpaint->vpaint_prev= NULL; ts->vpaint->wpaint_prev= NULL; copy_paint(&ts->vpaint->paint, &ts->vpaint->paint); } - if(ts->wpaint) { + if (ts->wpaint) { ts->wpaint= MEM_dupallocN(ts->wpaint); ts->wpaint->paintcursor= NULL; ts->wpaint->vpaint_prev= NULL; ts->wpaint->wpaint_prev= NULL; copy_paint(&ts->wpaint->paint, &ts->wpaint->paint); } - if(ts->sculpt) { + if (ts->sculpt) { ts->sculpt= MEM_dupallocN(ts->sculpt); copy_paint(&ts->sculpt->paint, &ts->sculpt->paint); } @@ -173,16 +173,16 @@ Scene *copy_scene(Scene *sce, int type) BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers)); BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets)); - if(sce->nodetree) { + if (sce->nodetree) { scen->nodetree= ntreeCopyTree(sce->nodetree); /* copies actions */ ntreeSwitchID(scen->nodetree, &sce->id, &scen->id); } obase= sce->base.first; base= scen->base.first; - while(base) { + while (base) { id_us_plus(&base->object->id); - if(obase==sce->basact) scen->basact= base; + if (obase==sce->basact) scen->basact= base; obase= obase->next; base= base->next; @@ -190,19 +190,19 @@ Scene *copy_scene(Scene *sce, int type) } /* make a private copy of the avicodecdata */ - if(sce->r.avicodecdata) { + if (sce->r.avicodecdata) { scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata); scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat); scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms); } /* make a private copy of the qtcodecdata */ - if(sce->r.qtcodecdata) { + if (sce->r.qtcodecdata) { scen->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata); scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms); } - if(sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */ + if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */ scen->r.ffcodecdata.properties= IDP_CopyProperty(sce->r.ffcodecdata.properties); } @@ -210,7 +210,7 @@ Scene *copy_scene(Scene *sce, int type) * are done outside of blenkernel with ED_objects_single_users! */ /* camera */ - if(type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) { + if (type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) { ID_NEW(scen->camera); } @@ -218,15 +218,15 @@ Scene *copy_scene(Scene *sce, int type) sound_create_scene(scen); /* world */ - if(type == SCE_COPY_FULL) { + if (type == SCE_COPY_FULL) { BKE_copy_animdata_id_action((ID *)scen); - if(scen->world) { + if (scen->world) { id_us_plus((ID *)scen->world); scen->world= copy_world(scen->world); BKE_copy_animdata_id_action((ID *)scen->world); } - if(sce->ed) { + if (sce->ed) { scen->ed= MEM_callocN( sizeof(Editing), "addseq"); scen->ed->seqbasep= &scen->ed->seqbase; seqbase_dupli_recursive(sce, scen, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL); @@ -242,13 +242,13 @@ void free_scene(Scene *sce) Base *base; base= sce->base.first; - while(base) { + while (base) { base->object->id.us--; base= base->next; } /* do not free objects! */ - if(sce->gpd) { + if (sce->gpd) { #if 0 // removed since this can be invalid memory when freeing everything // since the grease pencil data is free'd before the scene. // since grease pencil data is not (yet?), shared between objects @@ -284,20 +284,20 @@ void free_scene(Scene *sce) BLI_freelistN(&sce->transform_spaces); BLI_freelistN(&sce->r.layers); - if(sce->toolsettings) { - if(sce->toolsettings->vpaint) { + if (sce->toolsettings) { + if (sce->toolsettings->vpaint) { free_paint(&sce->toolsettings->vpaint->paint); MEM_freeN(sce->toolsettings->vpaint); } - if(sce->toolsettings->wpaint) { + if (sce->toolsettings->wpaint) { free_paint(&sce->toolsettings->wpaint->paint); MEM_freeN(sce->toolsettings->wpaint); } - if(sce->toolsettings->sculpt) { + if (sce->toolsettings->sculpt) { free_paint(&sce->toolsettings->sculpt->paint); MEM_freeN(sce->toolsettings->sculpt); } - if(sce->toolsettings->uvsculpt) { + if (sce->toolsettings->uvsculpt) { free_paint(&sce->toolsettings->uvsculpt->paint); MEM_freeN(sce->toolsettings->uvsculpt); } @@ -312,14 +312,14 @@ void free_scene(Scene *sce) MEM_freeN(sce->theDag); } - if(sce->nodetree) { + if (sce->nodetree) { ntreeFreeTree(sce->nodetree); MEM_freeN(sce->nodetree); } - if(sce->stats) + if (sce->stats) MEM_freeN(sce->stats); - if(sce->fps_info) + if (sce->fps_info) MEM_freeN(sce->fps_info); sound_destroy_scene(sce); @@ -458,7 +458,7 @@ Scene *add_scene(const char *name) pset->draw_step= 2; pset->fade_frames= 2; pset->selectmode= SCE_SELECT_PATH; - for(a=0; abrush[a].strength= 0.5; pset->brush[a].size= 50; pset->brush[a].step= 10; @@ -543,8 +543,8 @@ Base *object_in_scene(Object *ob, Scene *sce) Base *base; base= sce->base.first; - while(base) { - if(base->object == ob) return base; + while (base) { + if (base->object == ob) return base; base= base->next; } return NULL; @@ -563,18 +563,18 @@ void set_scene_bg(Main *bmain, Scene *scene) scene_check_setscene(bmain, scene); /* can happen when switching modes in other scenes */ - if(scene->obedit && !(scene->obedit->mode & OB_MODE_EDIT)) + if (scene->obedit && !(scene->obedit->mode & OB_MODE_EDIT)) scene->obedit= NULL; /* deselect objects (for dataselect) */ - for(ob= bmain->object.first; ob; ob= ob->id.next) + for (ob= bmain->object.first; ob; ob= ob->id.next) ob->flag &= ~(SELECT|OB_FROMGROUP); /* group flags again */ - for(group= bmain->group.first; group; group= group->id.next) { + for (group= bmain->group.first; group; group= group->id.next) { go= group->gobject.first; - while(go) { - if(go->ob) go->ob->flag |= OB_FROMGROUP; + while (go) { + if (go->ob) go->ob->flag |= OB_FROMGROUP; go= go->next; } } @@ -583,12 +583,12 @@ void set_scene_bg(Main *bmain, Scene *scene) DAG_scene_sort(bmain, scene); /* ensure dags are built for sets */ - for(sce= scene->set; sce; sce= sce->set) - if(sce->theDag==NULL) + for (sce= scene->set; sce; sce= sce->set) + if (sce->theDag==NULL) DAG_scene_sort(bmain, sce); /* copy layers and flags from bases to objects */ - for(base= scene->base.first; base; base= base->next) { + for (base= scene->base.first; base; base= base->next) { ob= base->object; ob->lay= base->lay; @@ -598,7 +598,7 @@ void set_scene_bg(Main *bmain, Scene *scene) base->flag |= flag; /* not too nice... for recovering objects with lost data */ - //if(ob->pose==NULL) base->flag &= ~OB_POSEMODE; + //if (ob->pose==NULL) base->flag &= ~OB_POSEMODE; ob->flag= base->flag; ob->ctime= -1234567.0; /* force ipo to be calculated later */ @@ -610,7 +610,7 @@ void set_scene_bg(Main *bmain, Scene *scene) Scene *set_scene_name(Main *bmain, const char *name) { Scene *sce= (Scene *)find_id("SC", name); - if(sce) { + if (sce) { set_scene_bg(bmain, sce); printf("Scene switch: '%s' in file: '%s'\n", name, G.main->name); return sce; @@ -626,8 +626,8 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) bScreen *sc; /* check all sets */ - for(sce1= bmain->scene.first; sce1; sce1= sce1->id.next) - if(sce1->set == sce) + for (sce1= bmain->scene.first; sce1; sce1= sce1->id.next) + if (sce1->set == sce) sce1->set= NULL; /* check all sequences */ @@ -637,8 +637,8 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) clear_scene_in_nodes(bmain, sce); /* al screens */ - for(sc= bmain->screen.first; sc; sc= sc->id.next) - if(sc->scene == sce) + for (sc= bmain->screen.first; sc; sc= sc->id.next) + if (sc->scene == sce) sc->scene= newsce; free_libblock(&bmain->scene, sce); @@ -655,13 +655,13 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) int run_again=1; /* init */ - if(val==0) { + if (val==0) { fase= F_START; dupob= NULL; /* XXX particle systems with metas+dupligroups call this recursively */ /* see bug #18725 */ - if(in_next_object) { + if (in_next_object) { printf("ERROR: MetaBall generation called recursively, not supported\n"); return F_ERROR; @@ -671,21 +671,21 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) in_next_object= 1; /* run_again is set when a duplilist has been ended */ - while(run_again) { + while (run_again) { run_again= 0; /* the first base */ - if(fase==F_START) { + if (fase==F_START) { *base= (*scene)->base.first; - if(*base) { + if (*base) { *ob= (*base)->object; fase= F_SCENE; } else { /* exception: empty scene */ - while((*scene)->set) { + while ((*scene)->set) { (*scene)= (*scene)->set; - if((*scene)->base.first) { + if ((*scene)->base.first) { *base= (*scene)->base.first; *ob= (*base)->object; fase= F_SCENE; @@ -695,15 +695,15 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) } } else { - if(*base && fase!=F_DUPLI) { + if (*base && fase!=F_DUPLI) { *base= (*base)->next; - if(*base) *ob= (*base)->object; + if (*base) *ob= (*base)->object; else { - if(fase==F_SCENE) { + if (fase==F_SCENE) { /* (*scene) is finished, now do the set */ - while((*scene)->set) { + while ((*scene)->set) { (*scene)= (*scene)->set; - if((*scene)->base.first) { + if ((*scene)->base.first) { *base= (*scene)->base.first; *ob= (*base)->object; break; @@ -714,25 +714,25 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) } } - if(*base == NULL) fase= F_START; + if (*base == NULL) fase= F_START; else { - if(fase!=F_DUPLI) { - if( (*base)->object->transflag & OB_DUPLI) { + if (fase!=F_DUPLI) { + if ( (*base)->object->transflag & OB_DUPLI) { /* groups cannot be duplicated for mballs yet, this enters eternal loop because of makeDispListMBall getting called inside of group_duplilist */ - if((*base)->object->dup_group == NULL) { + if ((*base)->object->dup_group == NULL) { duplilist= object_duplilist((*scene), (*base)->object); dupob= duplilist->first; - if(!dupob) + if (!dupob) free_object_duplilist(duplilist); } } } /* handle dupli's */ - if(dupob) { + if (dupob) { copy_m4_m4(dupob->ob->obmat, dupob->mat); @@ -742,11 +742,11 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) dupob= dupob->next; } - else if(fase==F_DUPLI) { + else if (fase==F_DUPLI) { fase= F_SCENE; (*base)->flag &= ~OB_FROMDUPLI; - for(dupob= duplilist->first; dupob; dupob= dupob->next) { + for (dupob= duplilist->first; dupob; dupob= dupob->next) { copy_m4_m4(dupob->ob->obmat, dupob->omat); } @@ -758,7 +758,7 @@ int next_object(Scene **scene, int val, Base **base, Object **ob) } } - /* if(ob && *ob) { + /* if (ob && *ob) { printf("Scene: '%s', '%s'\n", (*scene)->id.name+2, (*ob)->id.name+2); } */ @@ -788,11 +788,11 @@ Object *scene_camera_switch_find(Scene *scene) Object *camera= NULL; for (m= scene->markers.first; m; m= m->next) { - if(m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER)==0 && (m->frame <= cfra) && (m->frame > frame)) { + if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER)==0 && (m->frame <= cfra) && (m->frame > frame)) { camera= m->camera; frame= m->frame; - if(frame == cfra) + if (frame == cfra) break; } @@ -805,7 +805,7 @@ int scene_camera_switch_update(Scene *scene) { #ifdef DURIAN_CAMERA_SWITCH Object *camera= scene_camera_switch_find(scene); - if(camera) { + if (camera) { scene->camera= camera; return 1; } @@ -894,15 +894,15 @@ int scene_check_setscene(Main *bmain, Scene *sce) Scene *scene; int a, totscene; - if(sce->set==NULL) return 1; + if (sce->set==NULL) return 1; totscene= 0; - for(scene= bmain->scene.first; scene; scene= scene->id.next) + for (scene= bmain->scene.first; scene; scene= scene->id.next) totscene++; - for(a=0, scene=sce; scene->set; scene=scene->set, a++) { + for (a=0, scene=sce; scene->set; scene=scene->set, a++) { /* more iterations than scenes means we have a cycle */ - if(a > totscene) { + if (a > totscene) { /* the tested scene gets zero'ed, that's typically current scene */ sce->set= NULL; return 0; @@ -983,7 +983,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen object_handle_update(scene_parent, ob); - if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) + if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) group_handle_recalc_and_update(scene_parent, ob, ob->dup_group); /* always update layer, so that animating layers works */ @@ -1051,8 +1051,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) /* clear animation overrides */ // XXX TODO... - for(sce_iter= sce; sce_iter; sce_iter= sce_iter->set) { - if(sce_iter->theDag==NULL) + for (sce_iter= sce; sce_iter; sce_iter= sce_iter->set) { + if (sce_iter->theDag==NULL) DAG_scene_sort(bmain, sce_iter); } @@ -1092,7 +1092,7 @@ SceneRenderLayer *scene_add_render_layer(Scene *sce, const char *name) { SceneRenderLayer *srl; - if(!name) + if (!name) name= "RenderLayer"; srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer"); @@ -1128,14 +1128,14 @@ int scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl) scene->r.actlay= 0; - for(sce = bmain->scene.first; sce; sce = sce->id.next) { - if(sce->nodetree) { + for (sce = bmain->scene.first; sce; sce = sce->id.next) { + if (sce->nodetree) { bNode *node; - for(node = sce->nodetree->nodes.first; node; node = node->next) { - if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) { - if(node->custom1==act) + for (node = sce->nodetree->nodes.first; node; node = node->next) { + if (node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) { + if (node->custom1==act) node->custom1= 0; - else if(node->custom1>act) + else if (node->custom1>act) node->custom1--; } } @@ -1149,7 +1149,7 @@ int scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl) int get_render_subsurf_level(RenderData *r, int lvl) { - if(r->mode & R_SIMPLIFY) + if (r->mode & R_SIMPLIFY) return MIN2(r->simplify_subsurf, lvl); else return lvl; @@ -1157,7 +1157,7 @@ int get_render_subsurf_level(RenderData *r, int lvl) int get_render_child_particle_number(RenderData *r, int num) { - if(r->mode & R_SIMPLIFY) + if (r->mode & R_SIMPLIFY) return (int)(r->simplify_particles*num); else return num; @@ -1165,7 +1165,7 @@ int get_render_child_particle_number(RenderData *r, int num) int get_render_shadow_samples(RenderData *r, int samples) { - if((r->mode & R_SIMPLIFY) && samples > 0) + if ((r->mode & R_SIMPLIFY) && samples > 0) return MIN2(r->simplify_shadowsamples, samples); else return samples; @@ -1173,7 +1173,7 @@ int get_render_shadow_samples(RenderData *r, int samples) float get_render_aosss_error(RenderData *r, float error) { - if(r->mode & R_SIMPLIFY) + if (r->mode & R_SIMPLIFY) return ((1.0f-r->simplify_aosss)*10.0f + 1.0f)*error; else return error; @@ -1182,19 +1182,19 @@ float get_render_aosss_error(RenderData *r, float error) /* helper function for the SETLOOPER macro */ Base *_setlooper_base_step(Scene **sce_iter, Base *base) { - if(base && base->next) { + if (base && base->next) { /* common case, step to the next */ return base->next; } - else if(base==NULL && (*sce_iter)->base.first) { + else if (base==NULL && (*sce_iter)->base.first) { /* first time looping, return the scenes first base */ return (Base *)(*sce_iter)->base.first; } else { /* reached the end, get the next base in the set */ - while((*sce_iter= (*sce_iter)->set)) { + while ((*sce_iter= (*sce_iter)->set)) { base= (Base *)(*sce_iter)->base.first; - if(base) { + if (base) { return base; } } -- cgit v1.2.3