From 666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 26 Mar 2010 10:52:55 +0000 Subject: Cloth simulation can now use a group to specify which objects to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch) --- source/blender/blenkernel/intern/scene.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 0bce2d004e3..dd2a3143d3d 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -53,6 +53,7 @@ #include "BKE_animsys.h" #include "BKE_depsgraph.h" #include "BKE_global.h" +#include "BKE_group.h" #include "BKE_idprop.h" #include "BKE_library.h" #include "BKE_main.h" -- cgit v1.2.3