From 9e9d003a823f6f9f83c04b6f2493604735d80fe9 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 19 Oct 2021 14:22:22 +0200 Subject: Render: change view layer name convention to ViewLayer_001 to avoid OpenEXR issues Some compositing applications do not support spaces and dots in layer names, and change these to other symbols on import. This causes various compatibility issues, including with Cryptomatte metadata. While technically those could be considered bugs in the Cryptomatte implementation of other software, where they are not properly accounting for that layer renaming, it's not ideal. The OpenEXR channel naming convention is "layer.pass.channel". We get away with dots in the layer name since we parse this from right to left, but it's a weak assumption. Now we don't forbid using spaces or dots, and existing files are unchanged. But at least by default names will be compatible, and hopefully other software catches up in time to support more flexible layer names. Ref T68924 --- source/blender/blenkernel/intern/scene.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 397bd430fd9..2cb0213a192 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -239,7 +239,7 @@ static void scene_init_data(ID *id) /* Master Collection */ scene->master_collection = BKE_collection_master_add(); - BKE_view_layer_add(scene, "View Layer", NULL, VIEWLAYER_ADD_NEW); + BKE_view_layer_add(scene, "ViewLayer", NULL, VIEWLAYER_ADD_NEW); } static void scene_copy_markers(Scene *scene_dst, const Scene *scene_src, const int flag) -- cgit v1.2.3