From e03fdd81122edba048882f07bfef09a1764e1682 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Sun, 6 Nov 2011 12:12:14 +0000 Subject: Second attempt at getting rid of bsystem_time() Hopefully this fixes Collada. Can't really compile that to check here... --- source/blender/blenkernel/intern/scene.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 2f24b7e735d..66d29b02263 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -914,20 +914,16 @@ int scene_check_setscene(Main *bmain, Scene *sce) */ float BKE_curframe(Scene *scene) { - float ctime = scene->r.cfra; - ctime += scene->r.subframe; - ctime *= scene->r.framelen; - - return ctime; + return BKE_frame_to_ctime(scene, scene->r.cfra); } -/* Similar to BKE_curframe(), but is used by physics sims to get "next time", which is defined as cfra+1 */ -float BKE_nextframe(Scene *scene) +/* This function is used to obtain arbitrary fractional frames */ +float BKE_frame_to_ctime(Scene *scene, const float frame) { - float ctime = (float)(scene->r.cfra + 1); + float ctime = frame; ctime += scene->r.subframe; ctime *= scene->r.framelen; - + return ctime; } -- cgit v1.2.3