From fb91a602c756f3ee5a122efa1862b8be7604186b Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 19 Nov 2013 20:30:49 +0100 Subject: Blender Internal: * Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14 --- source/blender/blenkernel/intern/scene.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/blenkernel/intern/scene.c') diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 05e1ec82392..985eae18570 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -444,7 +444,6 @@ Scene *BKE_scene_add(Main *bmain, const char *name) sce->r.blurfac = 0.5; sce->r.frs_sec = 24; sce->r.frs_sec_base = 1; - sce->r.edgeint = 10; sce->r.ocres = 128; /* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used, -- cgit v1.2.3