From c7bd0d12484d7abf18f74c2ed8405ad6f5888d99 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 2 Jul 2009 11:23:19 +0000 Subject: 2.5 More toolbar functionality for workflow review. - Split the region in two parts, bottom has the Tool Properties, the top part shows 2 panels, one for python defined tools, other for a "tool shelf" which (later) will get saved in files. - Added a full context driven framework for this toolbar, showing the tools depending on 3D window 'mode'. Both python defined tools as the shelf respect this. So - for example - you will see different tools in editmode mesh, as in vertex paint mode, etc. - First template for the python tools will be committed after this commit; it has placeholder tools to just show/test functioning. NOTE: if you had saved a layout that shows tools region, open/close it once to get the new region created for properties. TODO: - Moving paint properties to tool settings - Test a layout with horizontal toolbar (without properties) - Bring back floating panels, and put tool-properties here. (as option) --- source/blender/blenkernel/intern/screen.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/blenkernel/intern/screen.c') diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index e25e4be90c8..4b6eddf60d0 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -78,6 +78,8 @@ static void spacetype_free(SpaceType *st) } BLI_freelistN(&st->regiontypes); + BLI_freelistN(&st->toolshelf); + } void BKE_spacetypes_free(void) -- cgit v1.2.3