From 343edf2722a9e114b98944c1147676e630e699b7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 29 Apr 2012 17:11:40 +0000 Subject: style cleanup: function calls & whitespace. --- source/blender/blenkernel/intern/seqeffects.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/blenkernel/intern/seqeffects.c') diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 4e307942bbb..5983beac4ef 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -2180,9 +2180,9 @@ static struct ImBuf * do_transform_effect( * GLOW * ********************************************************************** */ -static void RVBlurBitmap2_byte ( unsigned char* map, int width, int height, - float blur, - int quality) +static void RVBlurBitmap2_byte(unsigned char* map, int width, int height, + float blur, + int quality) /* MUUUCCH better than the previous blur. */ /* We do the blurring in two passes which is a whole lot faster. */ /* I changed the math arount to implement an actual Gaussian */ @@ -2203,7 +2203,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width, int height, return; /* Allocate memory for the tempmap and the blur filter matrix */ - temp= MEM_mallocN( (width*height*4), "blurbitmaptemp"); + temp= MEM_mallocN((width*height*4), "blurbitmaptemp"); if (!temp) return; @@ -2372,7 +2372,7 @@ static void RVBlurBitmap2_float ( float* map, int width, int height, return; /* Allocate memory for the tempmap and the blur filter matrix */ - temp= MEM_mallocN( (width*height*4*sizeof(float)), "blurbitmaptemp"); + temp= MEM_mallocN((width*height*4*sizeof(float)), "blurbitmaptemp"); if (!temp) return; -- cgit v1.2.3