From 3abe8b3292cf7a50a9200b95401993384df24d9a Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 22 Nov 2017 10:52:39 -0200 Subject: Rename any instance of scene layer or render layer in code with view layer The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927 --- source/blender/blenkernel/intern/sequencer.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/sequencer.c') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 3e1ebc2a057..a83eba145c9 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3263,8 +3263,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree; /* Get depsgraph and scene layer for the strip. */ - SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(scene); - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, scene_layer, true); + ViewLayer *view_layer = BKE_view_layer_from_scene_get(scene); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); orig_data.scemode = scene->r.scemode; orig_data.cfra = scene->r.cfra; @@ -3315,10 +3315,10 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq /* opengl offscreen render */ context->eval_ctx->engine = RE_engines_find(scene->view_render.engine_id); - BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, scene_layer); + BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, view_layer); ibuf = sequencer_view3d_cb( /* set for OpenGL render (NULL when scrubbing) */ - context->eval_ctx, scene, scene_layer, camera, width, height, IB_rect, + context->eval_ctx, scene, view_layer, camera, width, height, IB_rect, context->scene->r.seq_prev_type, (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0, use_gpencil, use_background, scene->r.alphamode, @@ -3355,7 +3355,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq RE_SetDepsgraph(re, depsgraph); DEG_graph_id_tag_update(context->bmain, depsgraph, &scene->id, 0); - BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, scene_layer); + BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, view_layer); RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ @@ -3415,7 +3415,7 @@ finally: scene->r.subframe = orig_data.subframe; if (is_frame_update) { - BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, scene_layer); + BKE_scene_graph_update_for_newframe(context->eval_ctx, depsgraph, context->bmain, scene, view_layer); } #ifdef DURIAN_CAMERA_SWITCH -- cgit v1.2.3