From be61d4eeac2b29f4e97e393f8ccfa59d754a366f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 22 Nov 2012 11:45:52 +0000 Subject: Fix for animation possible offset in sequencer. BKE_scene_update_for_newframe should be called before RE_BlenderFrame in seq_render_scene_strip. It's not entirely nice, but bot sure about better solution for now. --- source/blender/blenkernel/intern/sequencer.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/blenkernel/intern/sequencer.c') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 249a3e58aff..e023a3e20ae 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2418,6 +2418,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float if (re == NULL) re = RE_NewRender(scene->id.name); + BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ -- cgit v1.2.3