From dd89bcc832a091b245828092eccbcc36f40b7d52 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 19 Jun 2019 16:00:38 +0200 Subject: Fix T65614: Sequencer render single layer only Was noticeable when sequencer uses scene with a compositor. The way it was using render API was forcing a single render layer. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5095 --- source/blender/blenkernel/intern/sequencer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/sequencer.c') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 2514bad5709..971ca77ff3d 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3578,7 +3578,8 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, re = RE_NewSceneRender(scene); } - RE_RenderFrame(re, context->bmain, scene, view_layer, camera, frame, false); + RE_RenderFrame( + re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false); /* restore previous state after it was toggled on & off by RE_RenderFrame */ G.is_rendering = is_rendering; -- cgit v1.2.3