From aa42da03859d28900a1d01130f07c38b1e2ad34b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 27 Apr 2019 12:07:07 +1000 Subject: Cleanup: comments (long lines) in blenkernel --- source/blender/blenkernel/intern/smoke.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'source/blender/blenkernel/intern/smoke.c') diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index a815aaefb29..4e728936e2b 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -119,7 +119,7 @@ struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), { return NULL; } -//struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(dx), float *UNUSED(dtdef), int UNUSED(use_heat), int UNUSED(use_fire), int UNUSED(use_colors)) { return NULL; } + void smoke_free(struct FLUID_3D *UNUSED(fluid)) { } @@ -914,7 +914,8 @@ static void obstacles_from_mesh(Object *coll_ob, // DG TODO // if (scs->type > SM_COLL_STATIC) - // if line above is used, the code is in trouble if the object moves but is declared as "does not move" + // if line above is used, the code is in trouble if the object moves + // but is declared as "does not move". { vert_vel = MEM_callocN(sizeof(float) * numverts * 3, "smoke_obs_velocity"); @@ -1680,7 +1681,8 @@ static void sample_mesh(SmokeFlowSettings *sfs, interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights); normalize_v3(hit_normal); /* apply normal directional and random velocity - * - TODO: random disabled for now since it doesn't really work well as pressure calc smoothens it out... */ + * - TODO: random disabled for now since it doesn't really work well + * as pressure calc smoothens it out. */ velocity_map[index * 3] += hit_normal[0] * sfs->vel_normal * 0.25f; velocity_map[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f; velocity_map[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f; @@ -2734,7 +2736,8 @@ static void update_flowsfluids( /* loop through high res blocks if high res enabled */ if (bigdensity) { - // neighbor cell emission densities (for high resolution smoke smooth interpolation) + /* Neighbor cell emission densities + * (for high resolution smoke smooth interpolation). */ float c000, c001, c010, c011, c100, c101, c110, c111; smoke_turbulence_get_res(sds->wt, bigres); @@ -3034,12 +3037,9 @@ static void step(Depsgraph *depsgraph, update_obstacles(depsgraph, ob, sds, dtSubdiv, substep, totalSubsteps); if (sds->total_cells > 1) { - update_effectors( - depsgraph, - scene, - ob, - sds, - dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt + // DG TODO? problem --> uses forces instead of velocity, + // need to check how they need to be changed with variable dt. + update_effectors(depsgraph, scene, ob, sds, dtSubdiv); smoke_step(sds->fluid, gravity, dtSubdiv); } } -- cgit v1.2.3