From cbe68f70a84fddaa4b2eba430a0d1e588c190a86 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 29 Sep 2014 15:51:47 +1000 Subject: Cleanup: spelling --- source/blender/blenkernel/intern/softbody.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/blenkernel/intern/softbody.c') diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 9c411142566..13575560669 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -2160,7 +2160,7 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa // dfdx_spring(ia, ia, op, dir, bs->len, distance, -mpos); /* depending on my vel */ // dfdv_goal(ia, ia, mvel); // well that ignores geometie - if (bp2->goal < SOFTGOALSNAP) { /* ommit this bp when it snaps */ + if (bp2->goal < SOFTGOALSNAP) { /* omit this bp when it snaps */ /* depending on other pos */ // dfdx_spring(ia, ic, op, dir, bs->len, distance, mpos); /* depending on other vel */ @@ -2257,7 +2257,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo } /* naive ball self collision done */ - if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */ + if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* omit this bp when it snaps */ float auxvect[3]; float velgoal[3]; @@ -2652,7 +2652,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa } /* naive ball self collision done */ - if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* ommit this bp when it snaps */ + if (_final_goal(ob, bp) < SOFTGOALSNAP) { /* omit this bp when it snaps */ float auxvect[3]; float velgoal[3]; -- cgit v1.2.3