From ee96cde864ff8451713e9e9674890bbd69fc42a4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 26 Aug 2012 11:35:43 +0000 Subject: style cleanup: whitespace --- source/blender/blenkernel/intern/sound.c | 38 ++++++++++++++++---------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'source/blender/blenkernel/intern/sound.c') diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 14360297ec0..2462de07a18 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -774,37 +774,37 @@ void sound_force_device(int UNUSED(device)) {} void sound_init_once(void) {} void sound_init(struct Main *UNUSED(bmain)) {} void sound_exit(void) {} -void sound_cache(struct bSound* UNUSED(sound)) { } -void sound_delete_cache(struct bSound* UNUSED(sound)) {} -void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {} +void sound_cache(struct bSound *UNUSED(sound)) { } +void sound_delete_cache(struct bSound *UNUSED(sound)) {} +void sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {} void sound_create_scene(struct Scene *UNUSED(scene)) {} void sound_destroy_scene(struct Scene *UNUSED(scene)) {} void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {} -void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; } -void* sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; } -void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; } -void* sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence)) { return NULL; } -void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {} -void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {} -void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {} +void *sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; } +void *sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; } +void *sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; } +void *sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; } +void sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {} +void sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {} +void sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {} void sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {} void sound_play_scene(struct Scene *UNUSED(scene)) {} void sound_stop_scene(struct Scene *UNUSED(scene)) {} void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {} float sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; } int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; } -int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; } -void sound_read_waveform(struct bSound* sound) { (void)sound; } +int sound_read_sound_buffer(struct bSound *UNUSED(sound), float *UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; } +void sound_read_waveform(struct bSound *sound) { (void)sound; } void sound_init_main(struct Main *bmain) { (void)bmain; } void sound_set_cfra(int cfra) { (void)cfra; } -void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; } -void sound_update_scene(struct Scene* scene) { (void)scene; } -void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; } +void sound_update_sequencer(struct Main *main, struct bSound *sound) { (void)main; (void)sound; } +void sound_update_scene(struct Scene *scene) { (void)scene; } +void sound_update_scene_sound(void *handle, struct bSound *sound) { (void)handle; (void)sound; } void sound_update_scene_listener(struct Scene *scene) { (void)scene; } void sound_update_fps(struct Scene *scene) { (void)scene; } -void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; } -void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; } +void sound_set_scene_sound_volume(void *handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; } +void sound_set_scene_sound_pan(void *handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; } void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; } -void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; } -float sound_get_length(struct bSound* sound) { (void)sound; return 0; } +void sound_set_scene_sound_pitch(void *handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; } +float sound_get_length(struct bSound *sound) { (void)sound; return 0; } #endif // WITH_AUDASPACE -- cgit v1.2.3