From 0332d338ea5e9f4af5db2d743087b5ee74ef792c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 16 Jun 2018 21:11:15 +0200 Subject: Studio Light: Fix typo --- source/blender/blenkernel/intern/studiolight.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/blenkernel/intern/studiolight.c') diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index e73cd3c37a4..fa55ba69858 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -173,7 +173,7 @@ static void studiolight_calculate_radiance_buffer( } } -static void studiolight_load_equierectangular_image(StudioLight *sl) +static void studiolight_load_equirectangular_image(StudioLight *sl) { if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) { ImBuf *ibuf = NULL; @@ -186,7 +186,7 @@ static void studiolight_load_equierectangular_image(StudioLight *sl) sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED; } -static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl) +static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl) { if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) { char error[256]; @@ -219,7 +219,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE; } -static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl) +static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl) { if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) { char error[256]; @@ -891,7 +891,7 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag) } if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) { - studiolight_load_equierectangular_image(sl); + studiolight_load_equirectangular_image(sl); } if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) { studiolight_calculate_radiance_cubemap_buffers(sl); @@ -900,13 +900,13 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag) studiolight_calculate_diffuse_light(sl); } if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) { - studiolight_create_equierectangular_radiance_gputexture(sl); + studiolight_create_equirectangular_radiance_gputexture(sl); } if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) { studiolight_calculate_light_direction(sl); } if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) { - studiolight_create_equierectangular_irradiance_gputexture(sl); + studiolight_create_equirectangular_irradiance_gputexture(sl); } if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) { if (!studiolight_load_irradiance_equirectangular_image(sl)) { -- cgit v1.2.3