From 3ebe97c06b67d1611dfeaa3919512155416b0378 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Mon, 27 Jul 2020 23:40:19 +0200 Subject: Fix T78665: Face Set visibility reverted when chaning Multires Levels Face Sets where only set and updated on the PBVH after starting a sculpt tool. In order to preserve the visibility they store when changing levels, they need to be updated and sync also on PBVH creation Reviewed By: sergey Maniphest Tasks: T78665 Differential Revision: https://developer.blender.org/D8225 --- source/blender/blenkernel/intern/subdiv_ccg.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'source/blender/blenkernel/intern/subdiv_ccg.c') diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c index 11d5df4f672..bc1b79f62c5 100644 --- a/source/blender/blenkernel/intern/subdiv_ccg.c +++ b/source/blender/blenkernel/intern/subdiv_ccg.c @@ -1922,4 +1922,15 @@ SubdivCCGAdjacencyType BKE_subdiv_ccg_coarse_mesh_adjacency_info_get(const Subdi return SUBDIV_CCG_ADJACENT_NONE; } +void BKE_subdiv_ccg_grid_hidden_ensure(SubdivCCG *subdiv_ccg, int grid_index) +{ + if (subdiv_ccg->grid_hidden[grid_index] != NULL) { + return; + } + + CCGKey key; + BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg); + subdiv_ccg->grid_hidden[grid_index] = BLI_BITMAP_NEW(key.grid_area, __func__); +} + /** \} */ -- cgit v1.2.3