From 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 8 Sep 2019 00:12:26 +1000 Subject: Cleanup: use post increment/decrement When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender). --- source/blender/blenkernel/intern/subdiv_converter_mesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/blenkernel/intern/subdiv_converter_mesh.c') diff --git a/source/blender/blenkernel/intern/subdiv_converter_mesh.c b/source/blender/blenkernel/intern/subdiv_converter_mesh.c index 37ca6d0e485..60f80628f5a 100644 --- a/source/blender/blenkernel/intern/subdiv_converter_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_converter_mesh.c @@ -221,7 +221,7 @@ static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int la mpoly, mloop, mloopuv, num_poly, num_vert, limit, false, true); /* NOTE: First UV vertex is supposed to be always marked as separate. */ storage->num_uv_coordinates = -1; - for (int vertex_index = 0; vertex_index < num_vert; ++vertex_index) { + for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) { const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index); while (uv_vert != NULL) { if (uv_vert->separate) { -- cgit v1.2.3