From 499fec6f79a26c9c9d2d61b90bda2e4cec424f81 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 6 Jan 2022 13:54:52 +1100 Subject: Cleanup: spelling in comments --- source/blender/blenkernel/intern/subdiv_eval.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/blenkernel/intern/subdiv_eval.c') diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c index 9733a1498a6..51a2aa673bc 100644 --- a/source/blender/blenkernel/intern/subdiv_eval.c +++ b/source/blender/blenkernel/intern/subdiv_eval.c @@ -264,8 +264,8 @@ void BKE_subdiv_eval_limit_point_and_derivatives(Subdiv *subdiv, * This happens, for example, in single vertex on Suzannne's nose (where two quads have 2 common * edges). * - * This makes tangent space displacement (such as multires) impossible to be used in those - * vertices, so those needs to be addressed in one way or another. + * This makes tangent space displacement (such as multi-resolution) impossible to be used in + * those vertices, so those needs to be addressed in one way or another. * * Simplest thing to do: step inside of the face a little bit, where there is known patch at * which there must be proper derivatives. This might break continuity of normals, but is better -- cgit v1.2.3